Beginners Guide For LCD 16x2 Display

Liquid Crystal Display (LCD) is widely used in various electronics applications. It is commonly used in various systems to show different status and parameters. LCD16x2 has 2 lines with 16 characters in each line. Each character is made up of a 5x8 (column x row) pixel matrix.

This is the diagram of 16x2 LCD Display
LCD 16x2 Display

 

To know basic working principle of LCD refer

http://www.j-display.com/english/technology/lcdbasic.html

 

LCD 16x2 Pin Description

LCD16x2 Pin Description
16x2 LCD Pin Description

First two pins of LCD16x2 are used for ground and supply (+5 V).

Pin 3 - VEE pin

This pin is used for adjusting the contrast of the display. Voltage on this pin defines contrast on display, lower the voltage, higher the contrast. We can connect 4.7 k pot for contrast adjustment or simply connect this pin to ground to get maximum contrast.

Pin 4 –RS: Register Select pin

            RS = 0: Data on the D0 to D7 pins is considered as a command.

            RS = 1: Data on the D0 to D7 pins is considered as data to display on LCD16x2.

Pin 5 – RW: Read / Write pin

             RW = 0: Write data to the LCD

             RW = 1: Read data from the LCD

Pin 6 –E: Enable

This pin is used to latch the data present on the data pins D0 to D7. High to low pulse with a minimum width of 450 ns is required to latch the data to the display.

Pins 7:14 - DATA pins D0 to D7

Data pins are used to send data/command to the LCD16x2 as parallel 8 data bits.

Pin 15:16 - LED + and LED -

Liquid Crystal Displays don’t have their own light like seven segment displays. Therefore, the module has a backlight LED. Supply to this LED is provided through these pins. 

 

Specification of LCD16x2

  1. Display Type: Alphanumeric character display
  2. Character Format: 5x8 dots matrix format
  3. Display Size: 16 characters x 2 lines
  4. Display Color: Blue or Green
  5. Backlight: LED backlight
  6. Voltage Supply: 5V DC
  7. Operating Temperature: -20°C to +70°C
  8. Interface: 4-bit or 8-bit mode
  9. Dimension: 84.0 x 44.0 x 13.0 mm

 

LCD 16x2 Commands

While interfacing an LCD16x2 with any microcontroller, firstly we need to initialize the LCD. For that, we need to send some commands. Similarly, to clear the display or for changing the position we need to send commands. So basically, we can say that LCD16x2 is controlled by using commands.

Commonly Used LCD16x2 Commands

Code (HEX)Command to LCDExecution Time
0x01Clear the display screen1.64ms
0x06Shift the cursor right (e.g. data gets written in an incrementing order, left to right)40 us
0x0CDisplay on, cursor off40 us
0x0EDisplay on, cursor blinking40 us
0x80Force the cursor to the beginning of the 1st line40 us
0xC0Force the cursor to the beginning of the 2nd line40 us
0x10Shift cursor position to the left40 us
0x14Shift cursor position to the right40 us
0x18Shift entire display to the left40 us
0x1CShift entire display to the right40 us
0x382 lines, 5x8 matrix, 8-bit mode40 us
0x282 lines, 5x8 matrix,4-bit mode40 us
0x301 line, 8-bit mode40us
0x201 line, 4-bit mode40us

Now, while printing a character on LCD16x2, we need to send the ASCII code of that character to LCD16x2. Suppose, we want to print a character ‘H’ on the LCD, then we should send 0x48 (ASCII code of ‘H’) data to the LCD16x2. The LCD16x2 has its own controller, which does the printing job on the LCD16x2.

 

LCD 16x2 4-bit Mode Configuration

Only four GPIO pins are connected to LCD data (D4-D7) pin which helps to save GPIO pins. By default, LCD16x2 is in 8-bit mode. To use LCD16x2 in 4-bit mode, we need to send some commands for LCD initialization and configuration. To send these commands following data formats should follow.

D7D6D5D4D3D2D1D0
001DLNF--

 

DL: Interface Data length

            0 =4-bit

            1 = 8-bit 

N: Number of display lines

            0 = 1 line

            1 = 2 line 

F: Character Font

            0 = 5x8 dots

            1 = 5x10 dots 

D1:D0: These bits are set to 0.

D7:D6:  These bits are set to 0.

D5: This bit should set to 1.

Note: To configure LCD 16x2 in a 4-bit mode, we should send 2 at higher nibble (D4 - D7) to LCD 16x2. As only four (D4 - D7) data lines need to be connected to the microcontroller, we need to send 0x02 as a command, which will write 0 to higher nibble (D4-D7) and then again write 2 to higher nibble, which will set the LCD in 4-bit mode. Note that we can provide any command with lower nibble as 2 i.e. 0x32, 0x42 etc. except 0x22 to initialize display in 4-bit mode.

 

LCD 16x2 Custom Character

lets see how to display the custom character on LCD16x2 display.

LCD16x2 can display user defined custom characters. This can be used for displaying symbols and different patterns.

This image shows LCD 16x2 Custom Character

 

As we know, to print character symbol on LCD, we have to send ASCII code. LCD16x2 also has feature, where we can print our own custom character, which is not included in ASCII set of character.

E.g. J, ©, ∞ etc.

CGRAM

LCD16x2 has memory space of 64 bytes called as CGRAM (character generator RAM). It is used to make custom patterns. We just have to write custom pixel values in this memory space.

CommandCodeDescriptionExecution Time
RSR/WDB7DB6DB5-DB0
Set CGRAM Address0001AddressThis is used to set the address of CGRAM.40us

While providing the address of CGRAM, we have to keep DB6 line always high. This means that address starts from 0x40 to store custom character on CGRAM.

 

How to Build custom character for LCD16x2

On LCD16x2 one character is made up by 5x8 pixel matrix. Consider that we have to design Bell shape custom character. As in diagram, we have to define pixel values, 0 for pixel OFF and 1 for Pixel ON.

This image shows how to build Custom Character Representation
Custom Character Representation

 

So, we get total eight values for one custom character.

For making custom characterLCD16x2, you can refer this link: https://omerk.github.io/lcdchargen/

 

Storing Custom Character

Custom Characters are stored at CGRAM’s memory location. CGRAM is 64 bytes.

Custom character address starts from 0x40 and ends at 0x7F.

So we can define total 8 custom characters.

Character No.CGRAM Address
10x40 - 0x47
20x48 - 0x4F
30x50 - 0x57
40x58 - 0x5F
50x60 - 0x67
60x68 - 0x6F
70x70 - 0x77
80x78 - 0x7F

 

For more details about LCD, refer the LCD datasheet given in attachments section below.

 

Alternate options for LCD16x2

  • LCD 20x4
  • GLCD 128x64
  • Nokia 5110 LCD
  • OLED SSD1306 128x64 
  • OLED SSD1306 128x32

 

LCD16x2 Display interfacing with Arduino

Interfacing 16x2 LCD With Arduino UNO
LCD16x2 Interfacing With Arduino Uno

 

LCD16x2 Display Code for Arduino

#include<LiquidCrystal.h>
/* Create object named lcd of the class LiquidCrystal */
LiquidCrystal lcd(13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3);    /* For 8-bit mode */
//LiquidCrystal lcd(13, 12, 11, 6, 5, 4, 3);      /* For 4-bit mode */

unsigned char Character1[8] = { 0x04, 0x1F, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F };     /* Custom Character 1 */
unsigned char Character2[8] = { 0x01, 0x03, 0x07, 0x1F, 0x1F, 0x07, 0x03, 0x01 };     /* Custom Character 2 */

voidsetup(){
  lcd.begin(16,2);                             /* Initialize 16x2 LCD */
 lcd.clear();                                 /* Clear the LCD */
 lcd.createChar(0, Character1);   /* Generate custom character */
 lcd.createChar(1, Character2);
}

voidloop(){
 lcd.setCursor(0,0);                    /* Set cursor to column 0 row 0 */
  lcd.print("Hello!!!!");                 /* Print data on display */
 lcd.setCursor(0,1); 
 lcd.write(byte(0));                    /* Write a character to display */
  lcd.write(1);
}

 

The output of the code will be displaying "Hello!!!!" on the first row of a 16x2 LCD and two custom characters on the second row. The custom characters are generated and defined in the code using the createChar function and assigned to the characters with codes 0 and 1. 

To know more about LCD 16x2 using Arduino refer to this link

 

Examples of LCD 16x2 interfacing

  1. LCD 16x2 with PIC18F4550 ( 8-bit mode, 4-bit mode, Custom character )
  2. LCD 16x2 with ATmega16 ( 8-bit mode, 4-bit mode, Custom character )
  3. LCD 16x2 with 8051 ( 8-bit mode, 4-bit mode, Custom character )
  4. LCD 16x2 with Arduino
  5. LCD 16x2 with TI Launchpad
  6. LCD 16x2 with LPC2148 (8-bit mode, 4-bit mode, Custom character)

Components Used

LCD16x2 Display
LCD16x2 Display
1
LCD 16x2 with I2C Interface
LCD 16x2 with I2C Interface
1

Downloads

LCD 16x2 Datasheet Download
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